Technology
The engine uses OpenGL together with DirectInput and DirectSound.
The engine features:
- z-buffering
- perspective correct texture mapping
- bilinear texture filtering
- alpha blending
- mip-mapping
- animated textures
- scene fog
- script language
- compiled scripts
- viewing frustum culling
- full scene collision detection
- Bitmap (BMP) file format support
- Targa (TGA) file format support
- DirectX object format support
- DirectSound integration
- DirectInput integration
What is up to come:
- scene event system
- multi-texturing
- bone animation
System requirements:
- Windows9x, WindowsXP, Windows2000 or WindowsNT (not tested under NT)
- OpenGL implementation
- DirectX 8 or later
For best performance:
- PentiumIII class processor
- AGP video card with 16 MB memory